This commit is contained in:
afkarxyz
2026-01-11 08:39:14 +07:00
parent cb6dfc1638
commit 9260adc2d2
97 changed files with 9452 additions and 12379 deletions
+14 -54
View File
@@ -7,7 +7,6 @@ import (
"time"
)
// DownloadStatus represents the status of a download item
type DownloadStatus string
const (
@@ -18,7 +17,6 @@ const (
StatusSkipped DownloadStatus = "skipped"
)
// DownloadItem represents a single item in the download queue
type DownloadItem struct {
ID string `json:"id"`
TrackName string `json:"track_name"`
@@ -26,16 +24,15 @@ type DownloadItem struct {
AlbumName string `json:"album_name"`
ISRC string `json:"isrc"`
Status DownloadStatus `json:"status"`
Progress float64 `json:"progress"` // MB downloaded
TotalSize float64 `json:"total_size"` // MB total (if known)
Speed float64 `json:"speed"` // MB/s
StartTime int64 `json:"start_time"` // Unix timestamp
EndTime int64 `json:"end_time"` // Unix timestamp
ErrorMessage string `json:"error_message"` // If failed
FilePath string `json:"file_path"` // Final file path
Progress float64 `json:"progress"`
TotalSize float64 `json:"total_size"`
Speed float64 `json:"speed"`
StartTime int64 `json:"start_time"`
EndTime int64 `json:"end_time"`
ErrorMessage string `json:"error_message"`
FilePath string `json:"file_path"`
}
// Global progress tracker
var (
currentProgress float64
currentProgressLock sync.RWMutex
@@ -44,7 +41,6 @@ var (
currentSpeed float64
speedLock sync.RWMutex
// Download queue tracking
downloadQueue []DownloadItem
downloadQueueLock sync.RWMutex
currentItemID string
@@ -55,27 +51,24 @@ var (
sessionStartLock sync.RWMutex
)
// ProgressInfo represents download progress information
type ProgressInfo struct {
IsDownloading bool `json:"is_downloading"`
MBDownloaded float64 `json:"mb_downloaded"`
SpeedMBps float64 `json:"speed_mbps"`
}
// DownloadQueueInfo represents the complete download queue state
type DownloadQueueInfo struct {
IsDownloading bool `json:"is_downloading"`
Queue []DownloadItem `json:"queue"`
CurrentSpeed float64 `json:"current_speed"` // MB/s
TotalDownloaded float64 `json:"total_downloaded"` // MB this session
SessionStartTime int64 `json:"session_start_time"` // Unix timestamp
CurrentSpeed float64 `json:"current_speed"`
TotalDownloaded float64 `json:"total_downloaded"`
SessionStartTime int64 `json:"session_start_time"`
QueuedCount int `json:"queued_count"`
CompletedCount int `json:"completed_count"`
FailedCount int `json:"failed_count"`
SkippedCount int `json:"skipped_count"`
}
// GetDownloadProgress returns current download progress
func GetDownloadProgress() ProgressInfo {
downloadingLock.RLock()
downloading := isDownloading
@@ -96,34 +89,30 @@ func GetDownloadProgress() ProgressInfo {
}
}
// SetDownloadSpeed updates the current download speed
func SetDownloadSpeed(mbps float64) {
speedLock.Lock()
currentSpeed = mbps
speedLock.Unlock()
}
// SetDownloadProgress updates the current download progress
func SetDownloadProgress(mbDownloaded float64) {
currentProgressLock.Lock()
currentProgress = mbDownloaded
currentProgressLock.Unlock()
}
// SetDownloading sets the downloading state
func SetDownloading(downloading bool) {
downloadingLock.Lock()
isDownloading = downloading
downloadingLock.Unlock()
if !downloading {
// Reset progress when download completes
SetDownloadProgress(0)
SetDownloadSpeed(0)
}
}
// ProgressWriter wraps an io.Writer and reports download progress
type ProgressWriter struct {
writer io.Writer
total int64
@@ -131,7 +120,7 @@ type ProgressWriter struct {
startTime int64
lastTime int64
lastBytes int64
itemID string // Track which download item this belongs to
itemID string
}
func NewProgressWriter(writer io.Writer) *ProgressWriter {
@@ -147,7 +136,6 @@ func NewProgressWriter(writer io.Writer) *ProgressWriter {
}
}
// NewProgressWriterWithID creates a progress writer with an item ID for queue tracking
func NewProgressWriterWithID(writer io.Writer, itemID string) *ProgressWriter {
pw := NewProgressWriter(writer)
pw.itemID = itemID
@@ -162,13 +150,11 @@ func (pw *ProgressWriter) Write(p []byte) (int, error) {
n, err := pw.writer.Write(p)
pw.total += int64(n)
// Report progress every 256KB for smoother updates
if pw.total-pw.lastPrinted >= 256*1024 {
mbDownloaded := float64(pw.total) / (1024 * 1024)
// Calculate speed (MB/s)
now := getCurrentTimeMillis()
timeDiff := float64(now-pw.lastTime) / 1000.0 // seconds
timeDiff := float64(now-pw.lastTime) / 1000.0
bytesDiff := float64(pw.total - pw.lastBytes)
var speedMBps float64
@@ -180,10 +166,8 @@ func (pw *ProgressWriter) Write(p []byte) (int, error) {
fmt.Printf("\rDownloaded: %.2f MB", mbDownloaded)
}
// Update global progress
SetDownloadProgress(mbDownloaded)
// Update individual item progress if we have an item ID
if pw.itemID != "" {
UpdateItemProgress(pw.itemID, mbDownloaded, speedMBps)
}
@@ -200,9 +184,6 @@ func (pw *ProgressWriter) GetTotal() int64 {
return pw.total
}
// Queue management functions
// AddToQueue adds a new item to the download queue
func AddToQueue(id, trackName, artistName, albumName, isrc string) {
downloadQueueLock.Lock()
defer downloadQueueLock.Unlock()
@@ -223,7 +204,6 @@ func AddToQueue(id, trackName, artistName, albumName, isrc string) {
downloadQueue = append(downloadQueue, item)
// Initialize session start time if this is the first item
sessionStartLock.Lock()
if sessionStartTime == 0 {
sessionStartTime = time.Now().Unix()
@@ -231,7 +211,6 @@ func AddToQueue(id, trackName, artistName, albumName, isrc string) {
sessionStartLock.Unlock()
}
// StartDownloadItem marks an item as currently downloading
func StartDownloadItem(id string) {
downloadQueueLock.Lock()
defer downloadQueueLock.Unlock()
@@ -250,7 +229,6 @@ func StartDownloadItem(id string) {
currentItemLock.Unlock()
}
// UpdateItemProgress updates the progress of the current download item
func UpdateItemProgress(id string, progress, speed float64) {
downloadQueueLock.Lock()
defer downloadQueueLock.Unlock()
@@ -264,14 +242,12 @@ func UpdateItemProgress(id string, progress, speed float64) {
}
}
// GetCurrentItemID returns the ID of the currently downloading item
func GetCurrentItemID() string {
currentItemLock.RLock()
defer currentItemLock.RUnlock()
return currentItemID
}
// CompleteDownloadItem marks an item as completed
func CompleteDownloadItem(id, filePath string, finalSize float64) {
downloadQueueLock.Lock()
defer downloadQueueLock.Unlock()
@@ -284,7 +260,6 @@ func CompleteDownloadItem(id, filePath string, finalSize float64) {
downloadQueue[i].Progress = finalSize
downloadQueue[i].TotalSize = finalSize
// Add to total downloaded
totalDownloadedLock.Lock()
totalDownloaded += finalSize
totalDownloadedLock.Unlock()
@@ -293,7 +268,6 @@ func CompleteDownloadItem(id, filePath string, finalSize float64) {
}
}
// FailDownloadItem marks an item as failed
func FailDownloadItem(id, errorMsg string) {
downloadQueueLock.Lock()
defer downloadQueueLock.Unlock()
@@ -308,7 +282,6 @@ func FailDownloadItem(id, errorMsg string) {
}
}
// SkipDownloadItem marks an item as skipped (already exists)
func SkipDownloadItem(id, filePath string) {
downloadQueueLock.Lock()
defer downloadQueueLock.Unlock()
@@ -323,9 +296,8 @@ func SkipDownloadItem(id, filePath string) {
}
}
// GetDownloadQueue returns the complete download queue state
func GetDownloadQueue() DownloadQueueInfo {
// Auto-reset session if all downloads are complete
ResetSessionIfComplete()
downloadQueueLock.RLock()
@@ -347,7 +319,6 @@ func GetDownloadQueue() DownloadQueueInfo {
sessionStart := sessionStartTime
sessionStartLock.RUnlock()
// Count statuses
var queued, completed, failed, skipped int
for _, item := range downloadQueue {
switch item.Status {
@@ -362,7 +333,6 @@ func GetDownloadQueue() DownloadQueueInfo {
}
}
// Create a copy of the queue
queueCopy := make([]DownloadItem, len(downloadQueue))
copy(queueCopy, downloadQueue)
@@ -379,12 +349,10 @@ func GetDownloadQueue() DownloadQueueInfo {
}
}
// ClearDownloadQueue clears all completed, failed, and skipped items from the queue
func ClearDownloadQueue() {
downloadQueueLock.Lock()
defer downloadQueueLock.Unlock()
// Keep only queued and downloading items
newQueue := make([]DownloadItem, 0)
for _, item := range downloadQueue {
if item.Status == StatusQueued || item.Status == StatusDownloading {
@@ -394,7 +362,6 @@ func ClearDownloadQueue() {
downloadQueue = newQueue
}
// ClearAllDownloads clears the entire queue and resets session stats
func ClearAllDownloads() {
downloadQueueLock.Lock()
downloadQueue = []DownloadItem{}
@@ -412,13 +379,10 @@ func ClearAllDownloads() {
currentItemID = ""
currentItemLock.Unlock()
// Reset current progress and speed
SetDownloadProgress(0)
SetDownloadSpeed(0)
}
// CancelAllQueuedItems marks all queued items as skipped (cancelled)
// This is called when user stops a download or when batch download completes
func CancelAllQueuedItems() {
downloadQueueLock.Lock()
defer downloadQueueLock.Unlock()
@@ -432,8 +396,6 @@ func CancelAllQueuedItems() {
}
}
// ResetSessionIfComplete resets session stats if no active or queued downloads
// Note: Does NOT clear the queue - items remain visible for history
func ResetSessionIfComplete() {
downloadQueueLock.RLock()
hasActiveOrQueued := false
@@ -445,8 +407,6 @@ func ResetSessionIfComplete() {
}
downloadQueueLock.RUnlock()
// If no active or queued items, reset session stats
// But keep the queue items for history visibility
if !hasActiveOrQueued {
sessionStartLock.Lock()
sessionStartTime = 0